package com.dictionary;

public class DictionaryTabel {
	// 消息展示模式
	/** 标准弹窗 **/
	public static String WINDOW_T = "T";
	/** 浮动窗 **/
	public static String WINDOW_F = "F";
	/** 停留窗 **/
	public static String WINDOW_A = "A";

	// 性别
	public static final int Sex_WoMan = 0;
	public static final int Sex_Man = 1;
	// 玩家类型
	public static final int PlayerType_People = 0;
	public static final int PlayerType_Android = 1;
	//boss状态
	public static final int zhongcao = 0;
	public static final int liandan = 1;
	public static final int jiuzhixianzhi = 2;
	//boss总血量
	public static final int zhongcaoX = 5000;
	public static final int liandanX = 10000;
	public static final int jiuzhixianzhiX = 15000;
	// 游戏状态
	public static final int Game_Close = -1;
	public static final int Game_Sleep = 0;
	public static final int Game_Wait = 1;
	public static final int Game_AwardWait = 2;
	//public static final int Game_BONUSWait = 3;
	public static final int Game_BeginJu = 4;
	public static final int Game_OpenAwarding = 5;
	public static final int Game_nextRank = 6;
//	public static final int Game_BOUNSOpenAward = 6;
//	public static final int Game_FANPAIGAMEWAIT = 7;
//	public static final int Game_ENDFANPAIGAME = 8;
	public static final int Game_BONUSEND = 9;
	public static final int Game_Result = 11;
	// 玩家状态
	public static final int player_Idle = 0;
	public static final int player_Wait = 1;
	/**玩家离开**/
	public static final int player_exit = 7;
	
	public static final int tishiButton_close = -1; // ---关闭
	public static final int tishiButton_sure = 0; // ---确定
	public static final int tishiButton_canel = 1; // ---取消
	public static final int tishiButton_exit = 2; // ---退出应用
	public static final int tishiButton_returnHall = 10; // ---返回大厅

	public static String GetGameStateName(int gameState) {
		String name = "";
		switch (gameState) {
		case Game_Close:
			name = "关闭";
			break;
		case Game_Sleep:
			name = "休眠";
			break;
		case Game_Wait:
			name = "等待开始";
			break;
		case Game_Result:
			name = "结算";
			break;
		default:
			break;
		}
		return name;
	}

	public static String GetPlayerStateName(int playerState) {
		String name = "";
		switch (playerState) {
		case player_Idle:
			name = "空闲";
			break;
		case player_Wait:
			name = "等待";
			break;

		default:
			break;
		}
		return name;
	}

	// 连接端方式
	public static final int jionStype_playerJion = 0;
	public static final int jionStype_guanchazheJion = 0;
	public static final int jionStype_jiankongJion = 0;

}
